package data
{
	public class MonsterProp
	{
		private var _gapTime:int;

		private var _name:String;
		private var _speed:int;
		
		private var _blood:int;
		private var _energy:int;
		public function MonsterProp()
		{
		}
		/**
		 * 血量
		 */
		public function get blood():int
		{
			return _blood;
		}

		public function set blood(value:int):void
		{
			_blood = value;
		}

		/**
		 * 速度
		 */
		public function get speed():int
		{
			return _speed;
		}

		/**
		 * @private
		 */
		public function set speed(value:int):void
		{
			_speed = value;
		}

		public function get name():String
		{
			return _name;
		}

		public function set name(value:String):void
		{
			_name = value;
		}
		/**
		 * 距离上一个怪物出现间隔时间 
		 * @return 
		 * 
		 */
		public function get gapTime():int
		{
			return _gapTime;
		}

		public function set gapTime(value:int):void
		{
			_gapTime = value;
		}

		/**
		 * 杀死后贡献能量 
		 */
		public function get energy():int
		{
			return _energy;
		}

		/**
		 * @private
		 */
		public function set energy(value:int):void
		{
			_energy = value;
		}


	}
}